John P. McGlone

John P. McGlone

AI Product Engineer

Roanoke, VA Remote

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  • AI Product Engineer. I design, build, and ship whole products with AI coding agents.
  • Built Autodemia, an AI study partner, end to end: 260+ merged pull requests in its first week.
  • Built Men of Hunger the same way: API, web, iOS, Android, and Marv, its AI assistant.
  • Sole iOS developer on Rumble Studio, adopted by 2,000+ creators within months. 17 years of iOS behind it.
  • Taking fixed-price contract builds, and open to Founding, Product, AI, or Forward Deployed Engineer roles.
Up to date · written by John

Profile

I design, build, and ship AI-powered products end to end: iOS, web, and the backend behind them, built with AI coding agents like Claude Code, with LLM features inside. I own the product decisions and the review from idea to launch, backed by 17 years of iOS.

I built Men of HungerMen of Hunger
A social media platform for men.
solo this way: the API, the TypeScript, Vue.js, and Nuxt web app, and native iOS and Android apps, with an AI assistant that calls tools and a custom MCP server. I run user testing, Figma designs, motion demos, and specs in parallel, then hand finished specs to Claude Code.

As the sole iOS developer for Rumble StudioRumble Studio
Rumble’s livestreaming app for creators, on the App Store.
, I built and launched the app on iPhone, iPad, and Vision Pro with the backend and design teams, integrated LiveKit for live audio/video and streaming, and owned every update.

What I'm looking for

I take on 2–3 contract builds at a time, remote from Roanoke, VA (Eastern time). An MVP in 6 weeks, an AI feature sprint, or an app rescue and launch.

Also open to remote, full-time Founding Engineer, Product Engineer, AI Engineer, or Forward Deployed Engineer roles.

Experience

Callin, acquired by Rumble · 2022–2026

Same team throughout: Rumble bought Callin in May 2023.

2026

Rumble Joined via Callin acquisition · May 2023

Lead iOS Developer (Studio) · Senior iOS Developer (Video)

2023 - 2026
Full-time Remote
  • Sole iOS developer for Rumble Studio, a livestreaming app that streams to six platforms at once, adopted by 2,000+ creators by May 2024. Built it from scratch to the App Store with the backend and design teams, set the iOS technical direction, and owned every update on iPhone, iPad, and Vision Pro. Case study
  • Partnered with design to turn ambitious product ideas into shipped iOS features, including custom UI so Vision Pro eye tracking can highlight each control.
  • Contributed to Rumble Video as a senior iOS developer alongside sole ownership of Studio.
  • Integrated LiveKit for conference calls and multi-platform streaming with synchronized audio and video.
  • •Supported frontend development for Rumble's Advertising Center.
2023

Callin Acquired by Rumble · May 2023

Lead iOS Developer

2022 - 2023
Full-time Remote
  • Built a social audio and video platform from the ground up as lead iOS developer.
  • Started alongside one other iOS developer, then took over the whole iOS app.
  • Shipped low-latency live audio with Agora.
  • Built audio-transcript sync with custom scrubbing and playback controls. Case study
  • •Designed state management for complex real-time interactions.

Contract work · 2020–2022

Short remote contracts between full-time roles.

2022

Epihealthy Closed

Lead iOS Developer · Contract · Remote

2022
  • Shipped a real-time seizure detection app using CoreBluetooth for continuous health monitoring.
  • Engineered background processing so health data kept collecting around the clock.
2021

Rite Aid Closed · Oct 2025

Senior Product Mobile Specialist · Contract · Remote

2021
  • Rebuilt mobile CI/CD in Azure DevOps with parallel builds.
  • Designed a modular, white-label setup for pharmacy apps.

Supersapiens Closed · Mar 2024

iOS Engineer · Contract · Remote

2020 - 2021
  • Built SwiftUI charts for real-time glucose data.
  • Shipped a BLE connection handler with automatic reconnection and background updates.
2020

Walmart Labs Now Walmart Global Tech · 2020

Senior iOS Developer · Contract · Remote

2020
  • Contributed to Walmart's newest iOS app, using UIKit and SwiftUI to replace the legacy client.

Airside Mobile Now part of Entrust

Senior iOS Developer

2019 - 2020
Full-time
  • Built a SwiftUI app with MVVM and dependency injection so it could be tested.
  • Wrote a Swift style guide that iOS developers across products adopted on their own. Case study
2019

AD:60 Agency closed

Lead iOS Developer

2019
Full-time
  • Built a financial education game for Charles Schwab, my biggest project there, with UIKit, Core Animation, and Lottie.
  • Built internal tools the agency reused across its client projects.
  • Migrated chat from XMPP to Matrix.org for reliability and scale.

Eligible

Lead iOS Developer

2017 - 2019
Full-time Remote
  • Built Eligible’s iOS SDK, which let apps call the Eligible API to check, through its AI backend, whether a patient is covered and estimate how much.
  • Led integration calls that helped major healthcare providers adopt our eligibility SDK.
  • Mentored teammates on clear tickets, commit messages, and reaching for proven tools instead of reinventing them.
2017

Layer Closed · Oct 2019

Senior iOS Developer

2016 - 2017
Full-time
  • Refactored the iOS messaging SDK so other teams could integrate it with less setup.
  • Improved messaging SDK performance and reliability.
2015

Imgur

Senior iOS Developer

2015
Full-time
  • Built a UICollectionView image grid that stayed smooth while scrolling, on a team of four or five.
  • Built Hermes, an in-app notification framework.
2014

DocuSign

iOS Developer

2013 - 2014
Full-time
  • Shipped StoreKit subscriptions on a team of four.
  • Cut app size with dynamic content loading.
2013

Workday

iOS Developer

2011 - 2013
Full-time
  • Worked on Workday’s iOS app on a team of six.
  • Won a company-wide hackathon with a drag-and-drop goal manager.
  • Shipped SSO that met enterprise security requirements.
2011

Northern Kentucky University (NKU)

iOS Developer

2009 - 2011
Full-time
  • Built PulsePoint (originally firedepartment.mobi), a first-responder geolocation app.
  • Built iPhone apps for NKU’s clients as a full-time iOS developer.

Projects & Advisory

1 of 3 : Autodemia

Autodemia

Creator, built end to end · 2026 - Present

An AI study partner that remembers what you’ve learned. Every subject becomes a concept map, and what you master in one counts in the others.

  • Built solo with Claude Code and hands-on review: 260+ merged pull requests in its first week, across a Nuxt web app, Postgres, Stripe billing, and web push. Case study
  • Tracks mastery per concept with an Elo-style ability score and spaced repetition, so reviews come back right before you forget.
  • Starts every AI call on the cheapest Claude model that fits and steps up when you correct it. Credit caps keep AI spend below revenue.
  • Practice for skills you perform, not just recall: a speaking coach, mock interviews, and a whiteboard with AI critique.
  • Answers cite your own sources. More than 1,000 automated tests gate every merge.
AI FeaturesClaude APIFull StackAgentic Coding
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Technical Skills

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Core focus. Search the full skill set or expand below.

AI & Agentic Development

Shipping AI assistants and features in live products, and building whole products with AI coding agents, mostly Claude Code. Lint, type checks, and tests gate every merge, on this site and on my own products.

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Product Engineering

Owning products end to end, from idea through launch and every update after.

iOS Frameworks

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Architecture & Patterns

Recommendations

See more on LinkedIn

1 of 7 : James Whitney

James Whitney

James Whitney

Studio Lead at Rumble

Managed John at Rumble

I highly recommend John McGlone. I worked alongside John for five years at Callin and Rumble, and I also served as his manager for a portion of that time.

During our time together, John single-handedly built the Rumble Studio app from the ground up. This project perfectly highlighted his remarkable autonomy and technical execution. He operates with a high degree of independence, requiring virtually no oversight to deliver complex products. John’s passion for iOS development has shone through his work, always chomping at the bit to integrate the latest feature and hardware platforms as soon as they were available. John is a trustworthy, reliable, and incredibly skilled engineer who would be a massive asset to any technical team.

Education

2006 - 2009

A.S. in Computer Science

Nassau Community College

Double major studies: Mathematics & Computer Science.

Garden City, NY

4.0
CS GPA
3.8
Overall GPA